Inferno

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Online since Mar 30 2012 | Last update Jan 04 2018
Main data
Type of software
Game
Year of release
2017
Developers
Aetherbyte Studios
Publisher
Aetherbyte Studios
MSX generation
MSX2
Format type
ROM cartridge (256Kb)
Sound type
PSG
MSX-MUSIC
Type of license
Amateur
Main control type
Keyboard
Joystick
Number of players
1
Genre
RPG
Languages
English
Region
Europe
Country
Unknown
Requires
128Kb VRAM
Average rating
Graphics: 0%
Sound: 0%
Originality: 0%
Playability: 0%

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Story
You awaken to cries of agony all around you. As your vision recovers, you find yourself in a place only true evil could call home. Fire lashes out of the floor. Spikes dripping with the blood of countless victims line the walls. Bones litter the floor, and tiny beasts you’ve never seen pick at the remaining flesh. You hear the clanging of armor, the grinding of bones, and the maniacal screams of death approaching. As you pull yourself to your feet, you notice that you’re standing next to a dismembered corpse. His organs are spewed all over the surrounding area. You don’t know where you are, or how you got here, but you do know two things: You’re getting out, and you aren’t going to end up like him. Destroy the demons, vanquish the undead, and escape the inferno... or become another bloodstain on the wall.
Staff
Game Concept:Andrew Darovich;Design:Andrew Darovich;Music & Programming:Andrew Darovich;Graphics:Paul Weller;Game Design:Paul Weller;Packaging Design:Paul Weller;Additional code: Patriek Lesparre,Albert Beevendorp;Cover Illustration:Lemon Po;Manual Illustrations:Lemon Po,Paul Weller,Kamui@SugarFree;Playtesters:Robert Hill,Superdeadite,Mike Helgeson,Tim ‘Electrohaze’ Favro,Darrin Griffin,Byron McDanold,Alan Tang;Special thanks:BEEP Akihabara,Koichi Nishida,The New Image,Javi Lavandeira,Warp Zone Games;PCB design:Koichi Nishida (Tulip House/Nishida Radio)

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